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Hi there. Welcome to this video regarding my second assignment for my module 'Level Design'. This video goes through how the game was made by myself and my partner Conor Shipley.

We were asked to make a level/game around the theme of a bunker, but the rest was to our imagination. This assignment is usually done with one designer and one programmer, however as it is my passion to become a Level Designer; I took on the role of the programmer as a Level Designer needs to understand all aspects of a level to make it successful.

The only other constraint we were given was that the level/game had to be 5 minutes long.
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Main Photo

Main Photo

Shot of All of the Floor inside of the Engine

Shot of All of the Floor inside of the Engine

Wireframe of All of the Floors

Wireframe of All of the Floors

Floor 1 - Room 1

Floor 1 - Room 1

Floor 1 - Room 2 - With a Shot of a Lever that you press 'E' to Activate

Floor 1 - Room 2 - With a Shot of a Lever that you press 'E' to Activate

Floor 1 - Room 3

Floor 1 - Room 3

Floor 1 - Room 4 - This contains the Sledgehammer Pickup

Floor 1 - Room 4 - This contains the Sledgehammer Pickup

Floor 1 - Room 5 - Shot of Technical Panel that you smash with your Sledgehammer using Left Click

Floor 1 - Room 5 - Shot of Technical Panel that you smash with your Sledgehammer using Left Click

Floor 2 - Room 1

Floor 2 - Room 1

Floor 2 - Room 2

Floor 2 - Room 2

Floor 2 - Room 3

Floor 2 - Room 3

Floor 2 - Room 4

Floor 2 - Room 4

Floor 2 - Room 5

Floor 2 - Room 5

Floor 3 - Room 1

Floor 3 - Room 1

Floor 3 - Room 2

Floor 3 - Room 2

Floor 3 - Room 3 - Unlocks door for Robot as well as access to the final room

Floor 3 - Room 3 - Unlocks door for Robot as well as access to the final room

Floor 3 - Room 4 - Tight Room made for the robot which can roam around most of the third floor and can kill the player within five hits.

Floor 3 - Room 4 - Tight Room made for the robot which can roam around most of the third floor and can kill the player within five hits.