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Unreal Tournament Map: 'Locked Up'

This is a post displaying my work of a map I worked on for my first of two assignments. This map was created for a module I take named 'Level Design'. The map is symmetrical and is based on a futuristic prison art-style. This is a Whitebox and was designed for Epic's Unreal Tournament using the Unreal Tournament (UT) Editor. This map is playable in the current version of Unreal Tournament.

This map has since been updated post hand-in and I have made a variety of changes after receiving official feedback. The lighting has been completely re-done as well as a new tower, new colour schemes to help identify your place on the map and a massive overhaul to help with optimisation.
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Overview of the Map

Overview of the Map

Wireframe inside Unreal

Wireframe inside Unreal

Main Arena

Main Arena

Spawn Room

Spawn Room

Kill Room

Kill Room

New Red Tower

New Red Tower

Sniper Towers

Sniper Towers

'Locked Up' - A Video Presentation