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Sea of Thieves Concept Island

Hi There.

Here is another module from another module on my university course.
We were asked to get in contact with concept artists and turn their work into 3D representations.
I came across a brilliant artist named Sam Westall who made twenty-five concepts for Sea of Thieves: https://www.artstation.com/artwork/4bPm5n

I asked his permission and I took eight of his concepts and turned them into 3D objects. I used Blender to model them and Adobe Substance 3D Painter to texture them.

I also create a sand plane with some displacement to display everything on and I did some work in Unreal where I created a fire particle effect and played the scene out.

I enjoyed this project a lot. Thanks Sam for allowing me to do this!

Video of the scene in Unreal Engine with Lighting and Particle Effects

Scene within Sketchfab

Render of all the final pieces within Blender

Render of all the final pieces within Blender

Piece 1 - Impressive Object Trophy Render in Blender

Piece 1 - Impressive Object Trophy Render in Blender

Piece 2 - Impressive Object Vase Render in Blender

Piece 2 - Impressive Object Vase Render in Blender

Piece 3 - Impressive Object Faberge Egg Render in Blender

Piece 3 - Impressive Object Faberge Egg Render in Blender

Piece 4 - Money Bag Concept Render in Blender

Piece 4 - Money Bag Concept Render in Blender

Piece 5 - Treasure Map Concept Render in Blender

Piece 5 - Treasure Map Concept Render in Blender

Piece 6 - Tavern Rack Barrels Render in Blender

Piece 6 - Tavern Rack Barrels Render in Blender

Piece 7 - Weapon Shop Lantern Render in Blender

Piece 7 - Weapon Shop Lantern Render in Blender

Piece 8 - Anchor Version 2 Render in Blender

Piece 8 - Anchor Version 2 Render in Blender